UIUC Gaming Initiative - Gaming Literature

Gaming Literature: journals, magazines, and books

Journals and Magazines

  • Games & Culture: A Journal of Interactive Media is a quarterly international journal that publishes innovative theoretical and empirical research about games and culture within interactive media. The journal serves as a premiere outlet for ground-breaking work in the field of game studies. The scope of this journal includes the socio-cultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
  • The Journal of Game Development covers all game development related areas, including artificial intelligence, mathematics, physics, networking (e.g., massively multiplayer online games), programming, graphics, audio, simulation, polygonal techniques, real-time issues, etc. Other areas of importance and application for these findings include robotics, visualization, and grid computing.
  • Electronic Gaming Monthly focuses on new electronic games for console video game units, including the Nintendo, Super NES, Sega Genesis, Sega 32x, Sony Play Station, and portable game systems such as the Nintendo GameBoy, Sega Game Gear. EGM also features regular columns on the latest game releases as well as special sections devoted to movies, records and other subjects of interest.
  • Computer Gaming World focuses on the computer entertainment market and provides in-depth reviews of new computer games. It also explores the latest in multimedia, CD-ROM and interactive game environments.

Gaming Related Books

New Arrivals:

  • Better game characters by design : a psychological approach / Katherine Isbister.
    794.81536 Is19b
    Undergrad
  • Atari Games and Recreations by Herb Kohl, Ted M. Kahn, Len Lindsay, with Pat Cleland
    794 K823A
    Available at Undergrad Library
  • Children in the Digital Age : Influences of Electronic Media on Development edited by Sandra L. Calvert, Amy B. Jordan, and Rodney R. Cocking
    303.4834083 C437
    Communications and Undergrad Libraries
  • Digital play: the interaction of technology, culture, and marketing / Stephen Kline, Nick Dyer-Witheford, and Greig de Peuter.
    794.8 K685d
    Undergrad Library
  • Electronic Children: How Children Are Responding to the Information Revolution, edited by Tim Gill
    302.234083 EL25
    Communications and Education Libraries
  • Electronic Games: Design, Programming, and Troubleshooting by Walter H. Buchsbaum and Robert Mauro.
    688.74 B854E
    Engineering Library
  • Game On: The History and Culture of Videogames edited by Lucien King
    794.8 G1452
    Undergrad Library
  • Gamers: Writers, Artists & Programmers on the Pleasures of Pixels edited by Shanna Compton
    794.8 G145
    Undergrad Library
  • The Good, the Bad, and the Bogus: Nathan Lockard's Complete Guide to Video Games by Nathan Lockard.
    S. 794.86 L789G1994
    Education Library
  • Half-Real: Video Games Between Real Rules and Fictional Worlds by Jesper Juul
    794.8 J987h
    Engineering Library
  • Handbook of Children and the Media edited by Dorothy G. Singer and Jerome L. Singer,
    302.2345083 H19
    Oak Street Facility, Communications, and Undergrad Libraries
  • The Impact of Interactive Violence on Children: Hearing Before the Committee on Commerce, Science, and Transportation, United States Senate, One Hundred Sixth Congress, second session, March 21, 2000.
    DOC. Y 4.C 73/7:S.HRG.106-1096
    Available online at http://purl.access.gpo.gov/GPO/LPS31457 and in Law and Government Document Libraries
  • Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds by J.C. Herz.
    794.8 H447J
    Education and Undergrad Libraries
  • The Medium of the Video Game edited by Mark J.P. Wolf.
    794.80973 M469
    Undergrad Library
  • Mind at Play: The Psychology of Video Games by Geoffrey R. Loftus & Elizabeth F. Loftus
    305.23 G837M
    Main Stacks and Undergrad Library
  • The Physics of Star Trek by Lawrence M. Krauss; with a foreword by Stephen Hawking
    791.4572 ST28K
    Uni High and Undergrad Libraries
  • Playing With Fire: How Do Computer Games Influence the Player? by Simon Egenfeldt-Nielsen & Jonas Heide Smith.
    794.8019 Eg21p
    Main Stacks
  • Playing with Power in Movies, Television, and Video Games: from Muppet Babies to Teenage Mutant Ninja Turtles by Marsha Kinder
    302.234083 K575P
    Undergrad and Communications Libraries
  • Supercade: A Visual History of the Videogame Age, 1971-1984 by Van Burnham
    794.8 B935s
    Undergrad
  • The Ultimate History of Video Games: From Pong to Pokemon, The Story Behind the Craze that Touched Our Lives and Changed the World by Steven L. Kent.
    794.809 K418u
    Undergrad
  • What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee.
    794.8019 G27w
    Undergrad Library
  • Win at Pac-Man by Ernest Zavisca and Gary Beltowski
    794.8 Z19W
    Main Stacks
  • Wired-Up: Young People and the Electronic Media edited by Sue Howard.
    302.234083 W743
    Main Stacks
  • Video Games: A Popular Culture Phenomenon by Arthur Asa Berger.
    794.8 B453v
    Undergrad Library
  • Video Games by Len Buckwalter
    794 B85V
    Undergrad and Applied Health Sciences Libraries
  • Video Kids: Making Sense of Nintendo by Eugene F. Provenzo, Jr.
    794.81536 P948V
    Undergrad Library