Gaming Initiative - Research

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Campus Research

Overview

To follow discussions of campus researchers, join the UIUC gameresearch-l listserv. Archives of the listserv discussion can be found here.

Select Bibliography of Publications by UIUC Faculty and Researchers

Publications

  • Basak, C., Boot ,W.R, Voss, M.W. &Kramer, A.F. (2008). Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and aging, 23(4), 765–777.
  • Boot, W. R., Kramer, A. F., Simons, D. J., Fabiani, M. & Gratton, G. (2008).The effects of video game playing on attention, memory, and executive control. Acta Psychologica, 129(3), 387-398, Retrieved from Academic Search Premier (Ebsco) (AN 34896453)
  • Curtin, M., Carpenter, N., Ritzo, C., (2006). Adding fun and games to training programs. Proceedings ACM SIGUCCS User Services Conference, v. 2006, p. 50-54, 2006, Proceedings of the 34th Annual ACM SIGUCCS Conference 2006. CITES
  • Fu, Y., Huang, Thomas S. (2007). HMouse: Head tracking driven virtual computer mouse. 7th IEEE Workshop on Applications of Computer Vision, WACV 2007, Febrary 21,2007 - Febrary 22,2007: IEEE Computer Society Beckman Institute for Advanced Science and Technology
  • Harrison, K. Bond, B. J. (2007). Gaming magazines and the drive for muscularity in preadolescent boys: a longitudinal examination. Body Image 4(3), 269-277 Department of communication
  • Hart, John C. ZP+: Correct Z-pass Stencil Shadows Samuel Hornus, Jared Hoberock, Sylvain Lefebvre, John C. Hart Proc. ACM Symposium on Interactive 3-D Graphics and Games, Apr. 2005 Department of Computer Science
  • Hart, John C. Clustered Principle Components for Precomputed Radiance Transfer Peter-Pike Sloan, Jesse D. Hall, John C. Hart, John Snyder (Proc. SIGGRAPH 2003) ACM Transactions on Graphics 22(3), July 2003M Department of Computer Science
  • Hart, John C. Real-Time Shading, by Marc Olano, John C. Hart, Wolfgang Heidrich and Michael McCool, AK Peters, 2002. Department of Computer Science 
  • Hinn, D. M., Wang, X. C., & Twidale, M. B. (2004). Collaborative Learning of Computer Applications in the Contexts of Work, Learning and Play. Proceedings, 4th Annual IEEE International Conference on Advanced Learning Technologies, Joensuu, Finland. 201-205. Graduate School of Library and Information Science
  • Hlubocky, B.,  Amir, E. (2004). Knowledge-gathering agents in adventure games. 19th National Conference on Artificial Intelligence, July 25,2004 - July 26,2004. American Association for Artificial Intelligence. Department of Computer Science
  • Magnet, S. (2007). Reading video game theory. New Media & Society, 9(1), 169-173.Retrieved from  Academic Search Premier (Ebsco) (AN 24167553) College of Media
  • Magnet, S. (2006). Playing at Colonization: Interpreting Imaginary Landscapes in the Video Game Tropico. Journal of Communication Inquiry, 30(2), 142-162. Retrieved from Academic Search Premier (Ebsco) (AN 20492599).
  • Motl ,R.W, McAuley, E., Birnbaum ,A.S, & Lytle ,L.A. (2006). Naturally occurring changes in time spent watching television are inversely related to frequency of physical activity during early adolescence. Journal of Adolescence, 29(1), 19-32.
  • Mushkin, H. & Barnet, S. E. (2008). Mario's Furniture: a Wireless Interactive Video Installation and Game. Leonardo 41(3), 306-7. Retrieved from Art Index Retrospective/Art Full Text (Wilson Web)Wilson Web. College of Fine and Applied Arts
  • O'Brien, D. G., B. & Eurydice B. (2005). New literacies and the institution of old learning.  Reading. Research Quarterly. 40(1) 120-131. Retrieved from Academic Search Premier (Ebsco) (AN 16337886). College of Education
  • Sandvig, C. (2006). The Internet at Play: Child Users of Public Internet Connections. Journal of Computer-Mediated Communication, 11 (4).
    http://jcmc.indiana.edu/vol11/issue4/sandvig.html
  • Sandvig, C. (2003). Public Internet Access for Young Children in the Inner City: Evidence to Inform Access Subsidy and Content Regulation . The Information Society 19(2): 171-183. Department of Speech Communication
  • Sandvig, C. (2001). Unexpected Outcomes in Digital Divide Policy: What Children Really Do in the Public Library. IN: B. M. Compaine and S. Greenstein (eds.), Communications Policy in Transition: The Internet and Beyond. Cambridge: MIT Press. pp. 265-293.
  • Srikant, R. (2007). Game-theoretic models of ISP-ISP and ISP-customer interactions. 20th International Teletraffic Congress, ITC20 2007, June 17,2007 - June 21,2007  Department of Electrical and Computer Engineering
  • Tamai, M., Wu, W., Nahrstedt, K., Yasumoto, K., (2008). A view control interface for 3D tele-immersive environments. 2008 IEEE International Conference on Multimedia and Expo, ICME 2008 - Proceedings, p 1101-1104, 2008, 2008 IEEE International Conference on Multimedia and Expo, ICME 2008 - Proceedings
    Conference: 2008 IEEE International Conference on Multimedia and Expo, ICME 2008, June 23,2008 - June 26,2008  Department of Computer Science
  • Thilmany, J. (2006). A fast track: future engineers race through a video game to learn what computers can do. Mechanical Engineering-CIME 128(11), 36-37 Department of mechanical engineering
  • Thompson, C. (2007). Still Life with Super Mario Bros. Print (New York, N.Y.), 61(3), 94-9. Retrieved from Art Index Retrospective/Art Full Text (Wilson Web)Wilson Web. College of Aviation
  • Tu, J., Tao, H., Huang, T. (2007). Face as mouse through visual face tracking. Computer Vision and Image Understanding, 108(1-2), 35-40 Electrical and Computer Engineering Department
  • Twidale, M. B., Wang, X. C., & Hinn, D. M. (2005). CSC*: Computer Supported Collaborative Work, Learning, and Play. Proceedings, Computer Supported Collaborative Learning (CSCL) conference, Taipei, Taiwan. 687-696 Graduate School of Library and Information Science
  • Urban, R., Marty, P. & Twidale, M. A Second Life for Your Museum: 3D Multi-User Virtual Environments and Museums. In J. Trant and D. Bearman (eds). Museums and the Web 2007: Proceedings. Toronto: Archives & Museum Informatics, published March 31, 2007 at http://www.archimuse.com/mw2007/papers/urban/urban.html Graduate School of Library and Information Science
  • Urban, R., Marty, P. & Twidale, M. A Second Life for Your Museum: 3D Multi-User Virtual Environments and Museums. In J. Trant and D. Bearman (eds). Museums and the Web 2007: Proceedings. Toronto: Archives & Museum Informatics, published March 31, 2007 at http://www.archimuse.com/mw2007/papers/urban/urban.html Graduate School of Library and Information Science
  • Zeng, S. & Pan, Z. (2009). Adaptive controller design and disturbance attenuation for SISO linear systems with noisy output measurements and partly measured disturbances. International Journal of Control, 82(2), 310-334. Department of Electrical and Computer Engineering

IDEALS Institutional Repository

  • Anthropology Class. (2006). Redefining the stereotype: video games as a center of socialization among college students. Department of Anthropology, University of Illinois at Urbana-Champaign. Retrieved from IDEALShttp://www.ideals.uiuc.edu/handle/2142/1880
  • Kendall, L. (2007). Colin Mochrie vs. Jesus H. Christ: Messages About Masculinities and Fame in Online Video Conversations. Graduate School of Library and Information Science. University of Illinois at Urbana-Champaign. Retrieved from IDEALS, https://www.ideals.uiuc.edu/handle/2142/705
  • Haning, L. (2006). The Evolution of an “Outsider”. Ethnography of the University Initiative, University of Illinois at Urbana-Champaign. Retrieved from IDEALS, https://www.ideals.uiuc.edu/handle/2142/705
  • In Timothy Koschmann, Daniel D. Suthers, and Tak-Wai Chan (Eds.) Proceedings, Computer Supported Collaborative Learning (CSCL) conference, Taipei, Taiwan. 687-696 Retrieved from IDEALS http://www.ideals.uiuc.edu/handle/2142/9610
  •  Rejmer, P. (2007). Nerds With Athletic Capability: An Unregistered Student Organization. Ethnography of the University Initiative, University of Illinois at Urbana-Champaign. Retrieved from IDEALS http://www.ideals.uiuc.edu/handle/2142/3758
  • Yan, H. (2009). (Ed. & Translator). Government definitions of the information society: Chinese and U.S. Survey questionnaires about information and communications technology use. Retrieved from IDEALS http://www.ideals.uiuc.edu/handle/2142/10743