Doshi, A. How Gaming Could Improve Information Literacy. Computers in Libraries v. 26 no. 5 (May
2006) p. 14-17
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Alexander, B. Games for Higher Education: 2008.
New Horizons.
EDUCAUSE Review, vol. 43, no. 4 (July/August 2008).
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Alvarado, R. Overcoming the Fear of Gaming: A Strategy for Incorporating Games into Teaching and
Learning. Educause Quarterly v. 31 no. 3 (2008) p. 4-5
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Wisc-Online has created templates to allow others to enter content into a variety of game formats. Games can be added to web pages and course management systems. To get started sign in to Wisc-Online and select the GameBuilder link. Visit www.wisc-online.com for step-by-step instructions. Sample games are at Game List.
http://www.stonybrook.edu/library/tutorial/mod1/05d_hitme.shtml
Focus: Decide if phrases are topics or research questions.
http://www.stonybrook.edu/library/tutorial/mod2/05infometer.shtml
Focus: Determine which sources are most useful in answering specific types of research
needs.
http://gemini.lib.purdue.edu/core/default.cfm
Focus: Develop a concept map. Select Topic Exploration from menu. You will
need to click through to get to the concept map feature.
http://132.177.228.39/mod1/16-thinkfast-game.htm
A rapid-fire, multiple choice question/answer game.
http://lib1.uwec.edu/TILT/module2/libsquares_mc.htm
A tic-tac-toe style game from TILT.
http://grant.robinson.name/projects/guess-the-google/
Presents a montage of Google Images associated with a particular word, you must guess that
word.
http://bubbl.us/
A tool for brainstorming which could be used for concept mapping.
Teaches how to use synonyms tp know which words in a free text phrase will be most appropriate for searching.
More Games for Finding Effective Search Terms
http://21cif.imsa.edu/rkitp/assessment/v1n0/query_assessment.swf
http://21cif.imsa.edu/rkitp/challenge/SC_rollercoaster/SC_010.swf
http://library.uncg.edu/game/mygame.asp
Description: A game for 1-4 players. The game covers the following categories:
Audience: Any level