Chris Stevens, GA to Lisa Hinchliffe, was introduced.
The toolbar is ready and its advertisement can now begin. The Firefox version is under development, and should be finished within weeks. I-GO was suggested as its name and everyone liked it. Its ability to be used in catchy phrases like "I-GO where you go" was seen as desirable. Note: there is no official spelling, punctuation and, most importantly, capitalization at this point.
Information Literacy and Instruction Lunch Discussions
Due to the loudness of restaurants and the availability of a/v equipment in conference rooms, it was decided that the monthly InfoLit lunches will be Brown Bag affairs in one of the library's meeting rooms. The dates will be the second Thursday of each month. For this semester that is Feb. 9, Mar. 9, and Apr. 13. They will take place from 12 - 1 PM and will be called "The InfoLit Brown Bag Lunches." Though the topics and leaders of these lunches will regularly be open for discussion, the first two are set. On Feb. 9 we will discuss the content of the various workshops and preconference events from the ALA Conference in January. On Mar. 9, Lori will lead a discussion on plagiarism. Future topics may include assessment of the various surveys and tutorials.
Gaming in Libraries Conference (http://gaminginlibraries.org/)
Summary and Discussion (Hamb)
The conference centered more on the creation of digital culture than on video games themselves. It brought up ideas originally written by Marc Prensky concerning digital immigrants (those transplanted into digital culture) and digital natives (those born into the digital culture) in his article appropriately titled "Digital Natives, Digital Immigrants." 1 One of the main appreciations for this is the fact that many librarians are digital immigrants and must interact with "the natives." When the Internet was created it was thought that its primary use would be the consumption of information. Today with sites like MySspace, Facebook, Flickr, YouTube, etc., it's increasingly apparent that people were not satisfied with consuming information, they also wanted to produce information. This is where the library falls short. There are very few places on our website that allow interaction. One of the other concerns of the conference was about how interaction is conducive to learning. As such, the advent of video games allows a way for this interaction to take place. Many departments on campus, including business and engineering, use simulations to train their students. Video games are simply an extension of this. CITES has acknowledged this and created its own video game to teach its student employees about CITES technologies. It may be possible for the library system to modify the CITES game to teach information literacy to students. The conference also discussed how companies like Google may begin to offer articles or books by the page. There are obvious, more physical, uses of video game technology. When DVDs became popular, the libraries were slow to adapt, and have suffered because of it. Video games already make more money than the movie industry, so the library must adapt further. The concept of a video game tournament in the Undergrad library may make some uncomfortable, but it is important for us to embrace, rather than avoid, change. That way we can make what everyone sees as a box of books become an information resource center.
In December the User Ed Committee provided money for an iPod to be given away as part of a Music Library contest to publicize its new CD and DVD collection.
The Cantasia software for tutorial creating is available. Send Lisa an email to request it.
Susan, Chris, Joe and David Ward will explore a future Game Night in the Undergrad Library.
Susan and Lori will investigate the development of an InfoLit game based on the software for the current CITES game.
Graduate Assistant to the Coordinator for Information Literacy