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    <title>Gaming</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/" />
    <link rel="self" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/gaming/atom.xml" />
   <id>tag:www.library.uiuc.edu,2011:/blog/gaming/23</id>
    <link rel="service.post" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23" title="Gaming" />
    <updated>2011-09-21T01:48:08Z</updated>
    
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.35</generator>
 
<entry>
    <title>Gamers use Foldit to advance AIDS research</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2011/09/gamers_use_foldit_to_advance_a.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=2105" title="Gamers use Foldit to advance AIDS research" />
    <id>tag:www.library.uiuc.edu,2011:/blog/gaming//23.2105</id>
    
    <published>2011-09-21T01:34:25Z</published>
    <updated>2011-09-21T01:48:08Z</updated>
    
    <summary>A study published in Nature Structural &amp; Molecular Biology (http://www.cs.washington.edu/homes/zoran/NSMBfoldit-2011.pdf) describes how gamers used the online protein folding modeling game Foldit (http://fold.it/portal/) to correctly discover the structure of a protein used in AIDS research. A Gizmodo article describes the problem:...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>A study published in Nature Structural & Molecular Biology (<a href="http://www.cs.washington.edu/homes/zoran/NSMBfoldit-2011.pdf">http://www.cs.washington.edu/homes/zoran/NSMBfoldit-2011.pdf</a>) describes how gamers used the online protein folding modeling game Foldit (<a href="http://fold.it/portal/">http://fold.it/portal/</a>) to correctly discover the structure of a protein used in AIDS research.</p>

<p>A <a href="http://gizmodo.com/5841782/gamers-crack-code-that-could-lead-to-new-aids-treatments">Gizmodo article</a> describes the problem:<br />
"The enzyme in question is the Mason-Pfizer monkey virus retroviral protease, and researchers have been seeking ways of deactivating it as a way of developing new anti-HIV drugs. Unfortunately, the conventional efforts of computers and scientists have come up short for years."</p>

<p>This is not the first problem of this type that Foldit users have solved - their website links to some other examples, as well as other current real world scientific problems Foldit players are working to solve (<a href="http://fold.it/portal/info/science">http://fold.it/portal/info/science</a>)</p>

<p>The full citation to the article is:<br />
Khatib, Firas, et al "Crystal structure of a monomeric retroviral protease solved by protein folding game players." Nature Structural & Molecular Biology, Published online: 18 September 2011.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Gamifying Recycling</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2011/09/gamifying_recycling.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=2102" title="Gamifying Recycling" />
    <id>tag:www.library.uiuc.edu,2011:/blog/gaming//23.2102</id>
    
    <published>2011-09-07T16:22:19Z</published>
    <updated>2011-09-07T16:25:31Z</updated>
    
    <summary>Terracycle (a company that turns recycled materials into consumer goods) has partnered with Guerillapps to create a Farmville-like Facebook game based on real life recycling practices. &quot;Trash Tycoon has players collecting glass, organic, plastic, architectural elements, paper, and jewelry. By...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>Terracycle (a company that turns recycled materials into consumer goods) has partnered with Guerillapps to create a Farmville-like Facebook game based on real life recycling practices.</p>

<p>"<strong>Trash Tycoon</strong> has players collecting glass, organic, plastic, architectural elements, paper, and jewelry. By using other tools like worms for composting, players are shown the kinds of useful products that can be made from recyclable goods."</p>

<p>Read more: <a href="http://news.cnet.com/8301-11128_3-20102609-54/terracycle-launches-waste-to-profit-facebook-game/#ixzz1XHhxIb9p">http://news.cnet.com/8301-11128_3-20102609-54/terracycle-launches-waste-to-profit-facebook-game/#ixzz1XHhxIb9p</a><br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>ARIS Game Jam apps posted</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2011/04/aris_game_jam_apps_posted.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=2076" title="ARIS Game Jam apps posted" />
    <id>tag:www.library.uiuc.edu,2011:/blog/gaming//23.2076</id>
    
    <published>2011-04-29T15:50:52Z</published>
    <updated>2011-04-29T15:54:02Z</updated>
    
    <summary>Led by the ACM Gamebuilders, a small team of students developed two designs for the ARIS Global Game Jam 2011 (http://arisgames.org/global-game-jam-2011/). Murder at Seibel Center - Efe Karakus, networking researcher and gentleman of fortune, was found dead at his computer...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>Led by the ACM Gamebuilders, a small team of students developed two designs for the ARIS Global Game Jam 2011 (<a href="http://arisgames.org/global-game-jam-2011/">http://arisgames.org/global-game-jam-2011/</a>).</p>

<p><strong>Murder at Seibel Center</strong> - Efe Karakus, networking researcher and gentleman of fortune, was found dead at his computer while nearing the conclusion of his PHD thesis. His body showed no signs of struggle nor notable damage. He was simply found staring blankly at the unfinished sentence: "My results conclude that, soon, there will be an end to...".  As a detective, you must solve this curious case.  Designed by Thomas Loboda. </p>

<p><strong>UIUC Engineering Quad Tour</strong> - An interactive and real time virtual tour guide of the UIUC engineering quad, designed by Nate Kemavaha.</p>

<p>For more information and screenshots of the games, see <a href="http://www.library.illinois.edu/gaming/aris.html">http://www.library.illinois.edu/gaming/aris.html</a><br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>ARIS Global Game Jame 2011 - design mobile games!</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2011/04/aris_global_game_jame_2011_des.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=2074" title="ARIS Global Game Jame 2011 - design mobile games!" />
    <id>tag:www.library.uiuc.edu,2011:/blog/gaming//23.2074</id>
    
    <published>2011-04-14T15:51:16Z</published>
    <updated>2011-04-14T15:51:53Z</updated>
    
    <summary>ARIS Global Game Jam 2011. Make augmented reality games, stories, and activities for mobile phones. This event provides an opportunity to collaborate with creative programmers, storytellers, and others to design apps using the ARIS software, created at the University of...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>ARIS Global Game Jam 2011.  </p>

<p>Make augmented reality games, stories, and activities for mobile phones.  This event provides an opportunity to collaborate with creative programmers, storytellers, and others to design apps using the ARIS software, created at the University of Wisconsin.  The goal is to design a game in 2 days, and share the games you create with others in the ARIS community.  The ACM Gamebuilders and Undergraduate Library will host the event, and provide orientation to the software as well as iPads and iPod touches for event use.  </p>

<p>Details:  Monday, 4/18 from 7-9pm and Tuesday, 4/19 from 7-10pm in room 295 UGL.</p>

<p>More information on the ARIS software and the event is available here: <br />
<a href="http://arisgames.org/global-game-jam-2011/">http://arisgames.org/global-game-jam-2011/</a><br />
 <br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>National Library of Finland Turns to Crowdsourcing, Games to Help Digitize Its Archives</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2011/02/national_library_of_finland_tu.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=2058" title="National Library of Finland Turns to Crowdsourcing, Games to Help Digitize Its Archives" />
    <id>tag:www.library.uiuc.edu,2011:/blog/gaming//23.2058</id>
    
    <published>2011-02-10T17:47:20Z</published>
    <updated>2011-02-10T17:54:09Z</updated>
    
    <summary>ReadWriteWeb (http://www.readwriteweb.com/archives/national_library_of_finland_turns_to_crowdsourcing.php) describes a program the National Library of Finland is using to try and correct scanning errors in their archives of digitized newspapers. They hired a company to build a casual game that asks users to compare the image...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>ReadWriteWeb (<a href="http://www.readwriteweb.com/archives/national_library_of_finland_turns_to_crowdsourcing.php">http://www.readwriteweb.com/archives/national_library_of_finland_turns_to_crowdsourcing.php</a>) describes a program the National Library of Finland is using to try and correct scanning errors in their archives of digitized newspapers.  They hired a company to build a casual game that asks users to compare the image of a word with what the archives thinks the word is (based on what the OCR scanning software has recorded the word as).  </p>

<p>The goal of the project is to accelerate the tedious task of manually verifying millions of words to improve searching and recall of items from the library's digital archives. Read more about "Digitalkoot" (Digital Volunteers) here:<br />
<a href="http://www.digitalkoot.fi/en/splash">http://www.digitalkoot.fi/en/splash</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Super Smash Bros. Brawl recap - UGL went on a tear!</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2010/11/super_smash_bros_brawl_recap_u.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=2040" title="Super Smash Bros. Brawl recap - UGL went on a tear!" />
    <id>tag:www.library.uiuc.edu,2010:/blog/gaming//23.2040</id>
    
    <published>2010-11-13T22:12:36Z</published>
    <updated>2010-11-13T22:42:51Z</updated>
    
    <summary>Students at the UGL threw a serious beatdown on patrons of other libraries Saturday during a vicious three-hour coast-to-cast brawl. They were competing in the American Library Association&apos;s annual online Super Smash Brothers Brawl tournament, part of ALA&apos;s National Gaming...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>Students at the UGL threw a serious beatdown on patrons of other libraries Saturday during a vicious three-hour coast-to-cast brawl. </p>

<p>They were competing in the American Library Association's annual online Super Smash Brothers Brawl tournament, part of ALA's National Gaming Day. Each match pitted two players each from two libraries in a free-for-all brawl. In 10 preliminary matches, UIUC's players logged nine 1-2 finishes, good for fourth place among 50+ libraries, and one of eight spots in the direct elimination playoffs. </p>

<p>The problem with a winning streak, though, is it has to end some time. UIUC lost a squeaker in the first round of the playoffs and was eliminated. </p>

<p>Nonetheless, the merciless thrashings doled out by UIUC's team were impressive. Thanks, to "DW7," "ERJ," "Paco," and "Kevin" for representing the UGL! </p>]]>
        
    </content>
</entry>
<entry>
    <title>National Gaming Day 2010!</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2010/11/national_gaming_day_2010.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=2036" title="National Gaming Day 2010!" />
    <id>tag:www.library.uiuc.edu,2010:/blog/gaming//23.2036</id>
    
    <published>2010-11-08T21:29:15Z</published>
    <updated>2010-11-09T18:03:09Z</updated>
    
    <summary>The Undergraduate Library would like to formally invite you to our National Gaming day on Saturday, November 13th, 2010 starting at 11am in the Undergraduate Library. Students can represent the University of Illinois in a national Super Smash Bros Brawl...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>The Undergraduate Library would like to formally invite you to our National Gaming day on Saturday, November 13th, 2010 starting at 11am in the Undergraduate Library. </p>

<p>Students can represent the University of Illinois in a national Super Smash Bros Brawl tournament.  Qualifying rounds start at 11am, and the top four brawlers will compete online against other libraries.  The top four contestants also will win a gift card from the Undergraduate Library for Exile on Main Street.</p>

<p>During the day you can also take an OpenGL workshop to learn the basics of computer graphics, play selections from our vintage and modern gaming collections, and more. The schedule is as follows:</p>

<p><strong>11:00 am - 4:00 pm:</strong> Open gaming with items from the UGL’s collection!</p>

<p><strong>11:00 am:</strong><strong> Super Smash Bros. Brawl Tournament</strong></p>

<p><strong>2:00 pm:</strong> Video Game Graphics Workshop in room 295</p>

<p><br />
For more information, see the event description at our Gaming Initiatives page: http://www.library.illinois.edu/gaming/events.html</p>

<p>You can also contact Joseph Roberts (robert52@illinois.edu) or David Ward (dh-ward@illinois.edu) for more information regarding the rules or events.</p>]]>
        
    </content>
</entry>
<entry>
    <title>BiblioBouts - new Information Literacy game </title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2010/11/bibliobouts_new_information_li.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=2031" title="BiblioBouts - new Information Literacy game " />
    <id>tag:www.library.uiuc.edu,2010:/blog/gaming//23.2031</id>
    
    <published>2010-11-04T15:55:43Z</published>
    <updated>2010-11-04T16:03:43Z</updated>
    
    <summary>A multi-university group, led by researchers at the School of Information at the University of Michigan and the Center for History and New Media at George Mason University, have released a new game for teaching information literacy skills that can...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>A multi-university group, led by researchers at the School of Information at the University of Michigan and the Center for History and New Media at George Mason University, have released a new game for teaching information literacy skills that can be integrated into or supplement existing information literacy instruction programs.  Funded by a grant from the Institute of Museum and Library Studies, the <a href="http://bibliobouts.si.umich.edu/index.html">project's homepage</a> provides multiple status reports covering the development and evaluation of this 3-year project.</p>

<p>The gam itself can be found at <a href="http://www.bibliobouts.org/">http://www.bibliobouts.org/</a> with username "demo@bibliobouts.org" and password "demo".  There are also example videos of gameplay available at the bottom of the <a href="http://bibliobouts.si.umich.edu/instructorFAQ.html">Instructor FAQ</a>.<br />
</p>]]>
        
    </content>
</entry>
<entry>
    <title>New York City &quot;Quest to Learn&quot; school teaches via video games</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2010/09/new_york_city_quest_to_learn_s.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=2010" title="New York City &quot;Quest to Learn&quot; school teaches via video games" />
    <id>tag:www.library.uiuc.edu,2010:/blog/gaming//23.2010</id>
    
    <published>2010-09-15T21:08:32Z</published>
    <updated>2010-09-15T21:17:20Z</updated>
    
    <summary> A September 15th New York Times Magazine article (&quot;Learning by Playing&quot;) describes a New York City public school called Quest to Learn, and their investigations into designing a curriculum for 21st century skills, based on video game design. Funded...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p><br />
A September 15th New York Times Magazine article ("<a href="http://www.nytimes.com/2010/09/19/magazine/19video-t.html?_r=2&hp">Learning by Playing</a>") describes a New York City public school called Quest to Learn, and their investigations into designing a curriculum for 21st century skills, based on video game design.</p>

<p>Funded in part by MacArthur and Gates' Foundation grants, the school is run by a combination of game designers and teachers, notably game designer Katie Salen.  Their approach to learning is in part described by the article's author:</p>

<p>"Quest to Learn is organized specifically around the idea that digital games are central to the lives of today’s children and also increasingly, as their speed and capability grow, powerful tools for intellectual exploration."</p>

<p>"At its best, game design can be an interdisciplinary exercise involving math, writing, art, computer programming, deductive reasoning and critical thinking skills. If children can build, play and understand games that work, it’s possible that someday they will understand and design systems that work. And the world is full of complicated systems. "</p>

<p>For more details, see:<br />
Corbett, Sara.  "Learning to Play" New York Times Magazine, September 15th, 2010.<br />
<a href="http://www.nytimes.com/2010/09/19/magazine/19video-t.html?_r=2&hp">http://www.nytimes.com/2010/09/19/magazine/19video-t.html?_r=2&hp</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Portal now campus-wide requirement at Wabash College</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2010/08/portal_now_campuswide_requirem.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1996" title="Portal now campus-wide requirement at Wabash College" />
    <id>tag:www.library.uiuc.edu,2010:/blog/gaming//23.1996</id>
    
    <published>2010-08-25T00:48:17Z</published>
    <updated>2010-08-25T00:56:43Z</updated>
    
    <summary>Michael Abbot from Wabash College details on his blog The Brainy Gamer how Portal has joined the reading list for a campus-wide required course. http://www.brainygamer.com/the_brainy_gamer/2010/08/portal-booklist.html The blog post goes into some detail about how Abbot worked with colleagues across campus...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>Michael Abbot from Wabash College details on his blog <a href="http://www.brainygamer.com/">The Brainy Gamer</a> how Portal has joined the reading list for a campus-wide required course.<br />
<a href="http://www.brainygamer.com/the_brainy_gamer/2010/08/portal-booklist.html">http://www.brainygamer.com/the_brainy_gamer/2010/08/portal-booklist.html</a></p>

<p>The blog post goes into some detail about how Abbot worked with colleagues across campus to get the game added to the reading list, and also some of the technical details they are working through to make the game available to students in selected sections of the class.</p>]]>
        
    </content>
</entry>
<entry>
    <title>ICHEG - new center for video game history</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2010/06/icheg_new_center_for_video_gam.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1975" title="ICHEG - new center for video game history" />
    <id>tag:www.library.uiuc.edu,2010:/blog/gaming//23.1975</id>
    
    <published>2010-06-21T16:23:20Z</published>
    <updated>2010-06-21T16:26:55Z</updated>
    
    <summary>The International Center for the History of Electronic Games™ is setting up shop in the Strong National Museum of Play, in Rochester, New York. According to their site(http://www.icheg.org/): &quot;The International Center for the History of Electronic Games (ICHEG) collects, studies,...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>The International Center for the History of Electronic Games™ is setting up shop in the <a href="http://www.museumofplay.org/">Strong National Museum of Play</a>, in Rochester, New York.  According to their site(<a href="http://www.icheg.org">http://www.icheg.org</a>/):</p>

<p>"The International Center for the History of Electronic Games (ICHEG) collects, studies, and interprets electronic games and related materials and the ways in which electronic games are changing how people play, learn, and connect with each other, including across boundaries of culture and geography."</p>

<p>Their collection includes arcade games, consoles, game literature, and research no games.  Browse their collections here:<br />
<a href="http://www.museumofplay.org/collections/online/index.php?m=4">http://www.museumofplay.org/collections/online/index.php?m=4</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Videogame instruction manual archive</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2010/04/videogame_instruction_manual_a.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1964" title="Videogame instruction manual archive" />
    <id>tag:www.library.uiuc.edu,2010:/blog/gaming//23.1964</id>
    
    <published>2010-04-30T00:28:23Z</published>
    <updated>2010-04-30T00:36:57Z</updated>
    
    <summary>A boon to video game history researchers, replacementdocs is an online archive of video game instruction manuals in pdf format. The site currently features over 8000 titles. Manuals range from early gaming platforms like the Amiga, Atari 2600, Magnavox Odyssey,...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>A boon to video game history researchers, <a href="http://www.replacementdocs.com/index.php">replacementdocs </a>is an online archive of video game instruction manuals in pdf format.  The site currently features over 8000 titles.  </p>

<p>Manuals range from early gaming platforms like the Amiga, Atari 2600, Magnavox Odyssey, etc. to more modern titles.  See <a href="http://www.replacementdocs.com/index.php">http://www.replacementdocs.com/index.php</a> for more details.</p>]]>
        
    </content>
</entry>
<entry>
    <title>How often do people game?  Nielsen has some answers</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2010/04/how_often_do_people_game_niels.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1963" title="How often do people game?  Nielsen has some answers" />
    <id>tag:www.library.uiuc.edu,2010:/blog/gaming//23.1963</id>
    
    <published>2010-04-23T01:16:06Z</published>
    <updated>2010-04-23T01:20:54Z</updated>
    
    <summary>In their new research study, &quot;Who, When and How? A Closer Look at Video Game Measurement&quot; (http://blog.nielsen.com/nielsenwire/consumer/who-when-and-how-a-closer-look-at-video-game-measurement/), Nielesen games analyzes XBox 360 use to determine peak gameplay times. Their results closely parallel other prime times for media (7pm-11pm). The study...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>In their new research study, "Who, When and How? A Closer Look at Video Game Measurement" (<a href="http://blog.nielsen.com/nielsenwire/consumer/who-when-and-how-a-closer-look-at-video-game-measurement/">http://blog.nielsen.com/nielsenwire/consumer/who-when-and-how-a-closer-look-at-video-game-measurement/</a>), Nielesen games analyzes XBox 360 use to determine peak gameplay times.</p>

<p>Their results closely parallel other prime times for media (7pm-11pm).  The study also analyzes how long the "1 vs 100" game was played, and by whom, and, according to Gerardo Guzman, from <a href="http://en-us.nielsen.com/tab/product_families/nielsen_games">Nielsen Games</a>, “What makes this pilot study so important is the potential for precise audience segmenting. As more game companies and advertisers participate in studies like these, we’re able to define and refine an efficient set of metrics for gaming that can be compared against other media.”</p>]]>
        
    </content>
</entry>
<entry>
    <title> Gamebuild-a-thon: Design and Defend - April 10th</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2010/04/gamebuildathon_design_and_defe.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1960" title=" Gamebuild-a-thon: Design and Defend - April 10th" />
    <id>tag:www.library.uiuc.edu,2010:/blog/gaming//23.1960</id>
    
    <published>2010-04-06T15:46:04Z</published>
    <updated>2010-04-06T15:48:56Z</updated>
    
    <summary>The local ACM Gamebuilders organization (http://www.acm.uiuc.edu/gamebuilders/) will be hosting a game design competition this Saturday, April 10th, from noon to midnight. So grab a six of energy drinks and show your stuff at 218 Seibel Center. Dinner is provided -...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>The local ACM Gamebuilders organization (<a href="http://www.acm.uiuc.edu/gamebuilders/">http://www.acm.uiuc.edu/gamebuilders/</a>) will be hosting a game design competition this Saturday, April 10th, from noon to midnight.  So grab a six of energy drinks and show your stuff at 218 Seibel Center.  </p>

<p>Dinner is provided - how can you go wrong?  More details and sign-up are available at:<br />
<a href="https://agora.cs.illinois.edu/display/gamebuilders/Gamebuild-a-thon">https://agora.cs.illinois.edu/display/gamebuilders/Gamebuild-a-thon</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Library Gaming Night 2010</title>
    <link rel="alternate" type="text/html" href="http://www.library.uiuc.edu/blog/gaming/2010/03/library_gaming_night_2010.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.library.uiuc.edu/blog/mt-atom.cgi/weblog/blog_id=23/entry_id=1956" title="Library Gaming Night 2010" />
    <id>tag:www.library.uiuc.edu,2010:/blog/gaming//23.1956</id>
    
    <published>2010-03-30T15:07:29Z</published>
    <updated>2010-03-30T15:08:01Z</updated>
    
    <summary>Curious about what it&apos;s like to work in the video game industry? Come to library Gaming Career Night 2010, where artists, programmers, writers, IT managers, music composers, and others from local game company Volition, Inc. will answer student questions about...</summary>
    <author>
        <name></name>
        <uri>http://www.library.uiuc.edu/ugl</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.library.uiuc.edu/blog/gaming/">
        <![CDATA[<p>Curious about what it's like to work in the video game industry? Come to library Gaming Career Night 2010, where artists, programmers, writers, IT managers, music composers, and others from local game company Volition, Inc. will answer student questions about what it takes to succeed in the industry.  Art students, game designers, and others are invited to bring in their portfolios to be reviewed/critiqued by Volition staff, and all Volition attendees will be available for 1-on-1 and small group discussion on networking tips, academic advice, and job seeking tips.</p>

<p>The event takes place on Thursday, April 8 th from 7-10pm in room 291 of the Undergraduate Library.</p>

<p>For more information, contact David Ward (dh-ward@illinois.edu)</p>

<p>Check out our guide to gaming industry careers (including job descriptions, job hunting websites, and various insider tips) at:   http://uiuc.libguides.com/gamingcareers</p>]]>
        
    </content>
</entry>

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