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March 7, 2009

In making computer games more down-to-earth, research has showed that superfast collision calculations will stimulate and visualize character’s movement and interaction with their surroundings in a more realistic manner

ScienceDaily (Mar. 4, 2009) — Computer games are being developed at an ever more rapid pace, and the technical demands are rising, not least regarding graphics boards. At Mälardalen University in Sweden, researchers have now found a solution to a problem that often arises when new computer games are constructed, namely how you can efficiently make sure that the animated figures don’t run right through each other. http://www.sciencedaily.com/releases/2009/03/090304091504.htm

Posted by undergrad at March 7, 2009 11:55 AM

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