October 25, 2007
Gaming Night Saturday 11/3 from 7-10pm
Join Guy Garnett and Stephen Taylor from the University and members of local game company Volition as they discuss music and its relation to current video game technologies and production practices. A panel discussion will provide some insight into topics such as generating music as an integral aesthetic component of game worlds, a critical analysis of music in video games and their role in the game development process, as well as discussions of how composers can get involved with making music for video games. No gaming night would be complete without a friendly musical competition in the form of a Guitar Hero III contest with prizes.
The panel discussion will start a little after 7pm in room 291 on the upper level of the Undergrad Library. Consoles will also be set up to play a number of music themed games, as well as other selections from our collection. So come enjoy a night of gaming at the Undergrad with your friends...
For further information contact David Ward at email@example.com
October 3, 2007
The Olympics Of Gaming
It's a celebration!
The 7th World Cyber Games are coming to Seattle starting this Thursday, featuring competitors on national teams from around the world. Considered by most in the gaming industry to be "the" major event for competitive gaming, teams will compete for over $500,000 in total prizes. UIUC gamers, time to start practicing...
The events will not make live TV in the U.S., although parts can be seen online. For more information, you can visit the official site here:
and read more about it on CNet:
October 2, 2007
"Playing your way to health"
An article on Wired today describes a new kind of therapy, kind of a version for Twister/DDR for physical rehabilitation:
"Patients recovering from surgery or injuries may soon be able to physically play their way to a full recovery with intelligent robotic systems that generate specialized games to challenge the human body's abilities.
Henrik Hautop Lund, a robotics and artificial-intelligence professor at the University of Southern Denmark is developing therapy tiles that guide patients through physical routines and help them heal.
Each tile is a miniature robotic system employing neural networks. The system looks like an elaborate, electronic version of Twister. As patients step on or press the tiles with their hands, the tiles give feedback, indicating whether ther pressure is firm enough, or if the user is moving quickly enough. Individuals can use the game alone, or up to four patients can compete against each other in a game. The tiles can be assembled in any configuration on the walls and floor to create an intelligent game space. "
Sandhana, Lakshmi (2007) "Robotic Therapy Tiles: Playing Your Way to Health"