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August 6, 2007

Preserving Virtual Worlds

Yesterday the Library of Congress, through its National Digital Information Infrastructure and Preservation Program (NDIIPP), announced funding in the amount of $2.15 million across eight partnerships as part of its new Preserving Creative America initiative to address the long-term preservation of creative content in digital form. The eight partners include content producers from the creative arts industry such as BMS/Chace, the Stock Artists' Alliance, ArtStor, and the Academy of Motion Picture Arts and Sciences. The two academic institutions selected for awards include Illinois (GSLIS and the Library) and UCLA's Film and Television Archive.

The Illinois project, titled "Preserving Virtual Worlds," aims to explore methods for preserving digital games and interactive fiction. The partners will develop basic standards for metadata and content representation and conduct a series of archiving case studies for early video games, electronic literature and Second Life, an interactive multiplayer game. Second Life content participants include Life to the Second Power, Democracy Island and the International Spaceflight Museum. Partners with Illinois in the project include the University of Maryland, Stanford University, Rochester Institute of Technology and Linden Lab. Sarah Shreeves and Tim Donohue of the Library's IDEALS digital repository program will work closely with the project partners and Jerry McDonough from GSLIS, who is the Principal Investigator, on the archiving case studies for early video games. We look to develop synergies with the Library's Gaming inititive as well. The Illinois project is funded for two years at $590,000.

More information on the Preserving Creative America program and the eight funded partners is available at the Library of Congress' site:

Posted by undergrad at August 6, 2007 9:52 AM

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